Hitman 2: Silent Assassin is a classic mission-based, stealth-centred game with a huge variety of levels. The main focus by the developers with this title is the level of complexity and depth contained within each mission, thus ensuring that the player has a range of ways in which to achieve an objective meaning that there is huge replay value. Furthermore, Hitman 2: Silent Assassin contains a great number of differing weapons and gadgets, which can fully interact with the 3d environment. Hitman 2: Silent Assassin was both a huge commercial and critical success.
In order to be able to run Hitman 2: Silent Assassin at a minimum standard for the game, you will need a CPU ranked better than Pentium 3 450 MHz or equivalent, more than 128 MB system RAM, a GPU that is better ranked than 100% DirectX 8.1 compatible video card with at least 16 megabytes of video memory , while the PC system is running on Microsoft Windows 98/ME/XP .
If you really want to enjoy Hitman 2: Silent Assassin at a higher level of gameplay smoothness, your system must run at with a CPU at least as good as Pentium 3 1GHz equivalent or greater, more than 256 MB system RAM, a GPU that performs better than 100% DirectX 8.1 compatible 3D Accelerator video card with 32 MB video RAM , while the PC system is running on Microsoft Windows 98/ME/XP,
In the game, 47 is given a set of objectives to complete. Most levels require the assassination of one or more people. However, how missions are completed is up to the player, and there are almost always a variety of ways to complete missions. Instead of simply running and gunning through the mission, one can set traps, like poisoning a drink, to terminate the target in silence. Some missions have assassination possibilities unique to the level. While it is a stealth title, the game does not necessarily enforce such an approach, allowing the player to engage at their own discretion, thus highlighting the sandbox element of the series.
Before any assignment, the player is provided with a briefing, consisting of intelligence on the target, a map detailing the area where 47 is to encounter the target, and a list of weapons that
they can take on the mission. The briefing is managed by 47’s controller, Diana Burnwood, at the Agency. The intelligence is usually comprised of a picture of the target, sometimes video
footage as well. The game relies heavily on the disguise system. 47 can find disguises or remove them from an incapacitated person in order to blend in with his surroundings.
- The fiber wire, the binoculars and the compass are now a permanent part of 47’s arsenal and no longer need to be bought at the start of each mission. Also, the compass is now part of the HUD rather than an object.
- Ratings are introduced. At the end of each mission, the stealth and aggression are rated. If the highest rating, Silent Assassin, is earned, a new weapon is unlocked.
- Anaesthetic, a new non-lethal weapon is introduced. Instead of killing enemies, it sedates them for a short period of time.
- Additional melee weapons, such as the golf club, are introduced